Trigger Volumes
SF includes a collection of "Trigger Volume" actors that interacts with some of SF's systems. These triggers are intended to be used when you'd want specific things to be given or added to the player, or actions such as dialogue to trigger when the player walks through a specific area throughout your level. These triggers are also a great way to quickly make use of SF systems.
Below you'll find a list of current trigger actors and their purposes,
ChangeTaskStateArea_BPEdit an already existing tasks state, completing or failing the specified task in the actors details panel.CreateSubtitleArea_BPMake use of SF's subtitle system to play a sound with subtitles, useful for playing voice-lines at specific areas throughout your level outside of direct dialogue.EditJournalEntry_BPCreate a new journal entry, or edit a pre-existing one defined by data specified in the details panel of this actor.EditTaskArea_BPCreate a new task, or edit a pre-existing ones data such as task header or description. Should not be used to edit a tasks state. Use the appropriate trigger for modifying task states.PlayGruntArea_BPForce an NPC to play a specified "Grunt" from theNPCGrunts_DTdata table. Specific grunt defined in the details panel of this actor.PushTutorialPopup_BPCreate a conventional tutorial popup explaining a specific mechanic or area throughout your level.SaveOverlap_BPSimple trigger that saves the players game on overlap. Useful if you're not using SF's auto-save.SetCustomViewArea_BPCreate a fixed camera view for the players perspective to transition to when they walk through this trigger. Useful for more cinematic shots at specific points throughout gameplay.StartDialogue_BPSimple trigger that will initiate conversation with a specified NPC by itsNPC-ID. Useful if you'd want dialogue to initiate outside of direct interaction with said NPC.
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