# Sequence Manager

The `SFSequenceManager_AC` helps streamline creating and editing sequences during gameplay with a small sub-set of functions and events to call through a [reference](https://visualonecompany.gitbook.io/home/core-components/referencing) to this actor component.

<figure><img src="https://3388235609-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUYeqvDsstN2ZNva2Lkl7%2Fuploads%2FW3fyXyrMyEpLAMKwJtj9%2FSequenceManager.png?alt=media&#x26;token=0dc81a83-d6bc-488f-8a51-46e0238cc794" alt=""><figcaption><p>(SF > Core > Blueprint > Components > Core)</p></figcaption></figure>

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The Sequence Manager contains functions to,

* `Play Level Sequence` with more customization options.
* `Stop Current Sequence` to stop any sequence that has been played through using the above function.
* `Play Sound With Subtitles` to play a specified sound, and define a set of subtitles with text and a time that it is displayed on screen.
* `Stop Current Subtitled Sound` to stop any subtitled sound played using the above function.
* `Add Name to Subtitles` to add a "Header/Name" above the subtitles to indicate who is speaking. Subtitles have to exist for this function to work.
