Inventory Menus

3 separate menus are categorized under "Inventory", as the following menus all hold or contain some sort of item or information that can be obtained during gameplay. This section will briefly explain each "Inventory", and how they're displayed.

(SF > Core > User Interface > Widgets)

These inventories are explained more technically inside the Inventory Manager section.


— Quick-Inventory Inventory_W - A more streamlined approach to an inventory system. This is not an entire screen overlay, but rather more so a tool bar that will contain items picked up, and prompt the player with options to drop, use, combine, or inspect the selected item. Items added to this inventory are displayed through the InventoryItem_W widget parent, that then gets added to a horizontal list.

— Journal Journal_W - Stores item entries that consist of an entry name, entry description, and a static/skeletal mesh to rotate inside this menu. This is useful to store items, and information of said items that could have significance further into your story.

— Memoirs Memoir_W - Memoirs serve a more cosmetic purpose. We can use these memoirs to "save" previous events or decisions made throughout our players story. This provides a method for the player to track their progression, and see how they played through your narrative. Memoir entries are given an image, image note, and a description. These are created and displayed through the MemoirEntry_W widget parent and added to a vertical list.

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