# Saving/Loading

SF uses a common approach to saving and loading through the usage of a save game object that contains all the necessary values and variables to save/load. This save system is also paired with a few functions called inside SF's game instance to save/load data when opening levels through the main menu.\
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SF includes 3 core events that get called to save, auto-save, and load this data. These functions can all be called manually by using a `SFSaveManager_AC` actor component [reference](https://visualonecompany.gitbook.io/home/core-components/referencing).

<figure><img src="https://3388235609-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUYeqvDsstN2ZNva2Lkl7%2Fuploads%2FQtKb2WNywUbXU9Y2XAXM%2FSaveEvents.png?alt=media&#x26;token=a5148652-8981-42c6-b383-be5b3b0ed7e2" alt=""><figcaption></figcaption></figure>
