Saving/Loading
SF uses a common approach to saving and loading through the usage of a save game object that contains all the necessary values and variables to save/load. This save system is also paired with a few functions called inside SF's game instance to save/load data when opening levels through the main menu.
SF includes 3 core events that get called to save, auto-save, and load this data. These functions can all be called manually by using a SFSaveManager_AC
actor component reference.

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