Update Changelogs
Update 4.1 Latest public version
Added a new "Story Choice" system.
Fixed in issue that occasionally caused QTE's to execute dispatched events from previously created QTE's
The "SoftLocked" & "IgnoreOutline" tags no also support the hit component from the interaction trace, meaning components inside of a blueprint can avoid interaction.
Fixed up a few timers that continued to execute after the function that they're updating is not used. Now they will be correctly stopped when not in use.
Dropping items have been slightly changed to now spawn the dropped item at the location of the players crosshair if the player is looking at a location within the interaction range. If not, then items will be spawned on the floor as before.
Fixed "InspectActorDistanceFromCamera" value not updating interactables correctly from within the SF editor utility tool.
Resolved a small bug that was allowing players to "page" while inspecting an item instead of reading through a page.
Subtitle text now supports multi-line text, allowing for a singular subtitle longer in length to wrap correctly.
Fixed a bug allowing players to reset their dialogue reply timers by spamming the "skip dialogue" key.
Added a new "Cinema Crop" widget and function to quickly crop your players screen with the use of black bars.
Fixed an issue allowing players to use inventory features when the inventory is not open, or when they are not marked with the corresponding condition inside the inventory settings of the selected item.
Added new "Tutorial Popup" and "Create Subtitles" area blueprints.
Items that have "CanPickupFromInspect" set to true, will now correctly assign this value to the item when it is dropped. Before, this value would get removed if an item gets picked up.
Added options to adjust Z-Order when calling the "WidgetFadeCamera" function to allow the overlaying of subtitles or other widgets on-top of this fade.
Fixed a small timing issue with the "Custom View" fixed camera areas.
July 3rd 2025
Last updated