Interaction System

All interaction within SF is driven through the SFInteraction_AC actor component that get's attached inside your player controller blueprint. This component has general properties such as interaction reach which can be changed. This component also handles displaying and executing logic depending on the selected Interaction Method.

(SF > Core > Blueprint > Components > Core)

The next section will take you through a general introduction to SF's interaction system, setting up interactables, and taking advantage of SF's interactables tool within SF's Editor Utility Widget.

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