Common Issues
This page covers potential issues you might run into when using DigiCam, and some solutions to those issues.
Blueprint File Utility Plugin Issues
If for any reason you're experiencing packaging errors when the Blueprint File Utility
plugin is enabled, please refer to the below forum posts that helped me clear up these issues when I ran into them myself.
Forums that discuss this issue - __________________________________ Detected Compiler Newer Than Visual Studio 2022
Dark Images When an Object is Photographed
As shown in the image below if you're noticing that objects that get captured are appearing darker than shown in the scene, then below will be a short guide to correcting Unreal's exposure to update quicker.

Firstly, we need to navigate over and open the PhotoActorManager_BP
actor blueprint inside the DigiCam folder. Below will be an image showing you where exactly this is found.

Once opened, we can now select the Camera
component to modify it's post process settings, and change the SpeedUp/Down
values to something a little higher. I found values higher than 7 adjusts the brightness fast enough to effect the captured images, but not too fast that it feels un-organic/unnatural to see.

This issue is due to the Scene Capture Component's exposure settings. Exposure appears differently depending on which version of Unreal you're using (Not sure why this is the case to be completely honest) and as such, we might need to correct the exposure ourselves. As explained above, we adjust the exposure speed of our camera component to better accommodate your scene's brightness.
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